Touch the Unreachable
2010

The Touch the Unreachable concept is an application designed for the museum environment and aims to promote knowledge of Finnish cultural heritage. The experience helps the visitor to understand how Finnish figurative communication identity was build at the end of the 19th century and how the same illustration traditions are still in use during our time. 

Through doing and experimenting the visitor builds up her own understanding of how the Finnish image identity was built at the end of 19th century. The journey follows historical facts and chronology during 1899-1900 in Finland and Paris. Wemmeri and Ludzia (the tutor and antagonist characters) follow the visitor’s movements throughout the journey and actively participate in his/her actions. Advisor: Mika 'Lumi' Tuomola.

Adwards:
2010 Gold, 2010 MUSE Award, Los Angeles USA American Alliance of Museums

Jury Chairs:
Herminia Wei-Hsin Din PhD, Univeristy of Alaska, United States
William B. Crow, Head of School and Teacher Programs, Associate Museum Educator, The Metropolitan Museum of Art
Charles Chen, National Museum of Natural History, Smithsonian Institution

Storyboard

Expaining concept and usage

Illustrating one step of the game

Illustrating one step of the game

Interacting with the 3D character it stand out

Concept art for the characters

Explaining interaction gestures and behaivior

 

2010 Gold, 2010 MUSE Award, Los Angeles USA American Alliance of Museums